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VALORANT: Abyssal Aquatic Shader

I was responsible for assisting with the aquatic glass shader. By using Substance 3D Designer we were able to test out different panning patterns efficiently.

Art Manager: Jiaqing Qiang

https://twitter.com/PlayVALORANT/status/1598074395439890472?s=20&t=xM7uz1aX3UPsJO77AjqaIw

I was responsible for assisting with the aquatic glass shader. By using Substance 3D Designer we were able to test out different panning patterns efficiently.

I was responsible for assisting with the aquatic glass shader. By using Substance 3D Designer we were able to test out different panning patterns efficiently.

Abyssal Melee

Abyssal Melee