Works with content creators to develop materials & shaders for the Premium Content team of Valorant.
Supported artists & helped implement best practices for the pipeline for the upcoming Unannounced Survival Project.
Optimized Fortnite trailers to achieve better frame rates & render time. Created documentation to define best practices for the pipeline & set style sheet. Customized & created new shaders/materials to meet the teams' needs.
Main supporting hands for VFX Supervisor & Producer for the Riot Worlds 2020 Opening Ceremony performance. Responsible for integrating models, animations, & FX assets into Unreal Engine 4 & Zero Density project. Assists with live demos to clients & vendors. Optimize assets while maintaining quality to increase performance & frame rate.
Support development team within Unreal Engine 4. Research and develop new assets for the Previs library.
Educate college students on the tools & methods used to texture, light & render 3D characters & environments for real-time scenes. Areas covered include surface materials, UV mapping, texturing, scene lighting, & rendering for their portfolio.
An upcoming action RPG indie game created in Unreal Engine 4.
Responsible for creating materials, shaders, textures, and short cinematic teasers.
Software: Substance Designer, UE4, 3DS Max, Photoshop CS6, After Effects CS6
Skills Used: Material and Shader Creation, 3D Modeling, Sequencer, Lighting, Level Building
Responsible for educating students the basics of 3D modeling, shaders, level design, and animation.
Software: Blender and Multimedia Fusion 2,
Skills Used: Motion Graphics, 3D Modeling, Branding Assets, Web Development, Interface Design
Worked along side of art team creating Facebook and mobile assets for Bingo World, Bingo USA, and Bingo HOME. Shadowed producer and worked as QA for provided Facebook games.
Discretely provide clear notes of various lectures for those with disabilities throughout their quarter.