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Jen Huffa
Jen Huffa
Rendering Technical Artist III @ Riot Games
Los Angeles, United States

Skills

TexturingUV MappingShadersPBR Texturingmaterials

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
3ds Max
3ds Max
Jira
Jira
Photoshop
Photoshop
Illustrator
Illustrator
Blender
Blender
Maya
Maya
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite

Reel

Productions

    • TV Production
      Riot Worlds 2020 Opening Ceremony
    • Year
      2020
    • Role
      Technical Lead
    • Company
      The Famous Group
    • Video Game
      Empty Electron
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Ronin Applied Sciences
    • Mobile Game
      Bingo World HOME
    • Year
      2015
    • Role
      Art Intern
    • Company
      Playsino, Inc.

Experience

  • Rendering Technical Artist III at Riot Games
    Santa Monica
    May 2022 - Present

    Works with content creators to develop materials & shaders for the Premium Content team of Valorant.

  • Technical Artist II at Blizzard Entertainment
    Irvine, CA
    March 2022 - May 2022

    Supported artists & helped implement best practices for the pipeline for the upcoming Unannounced Survival Project.

  • Technical Director at Halon Entertainment
    Santa Monica, CA, United States of America
    November 2020 - February 2021

    Optimized Fortnite trailers to achieve better frame rates & render time. Created documentation to define best practices for the pipeline & set style sheet. Customized & created new shaders/materials to meet the teams' needs.

  • Technical Lead at The Famous Group
    Los Angeles, United States of America
    August 2020 - November 2020

    Main supporting hands for VFX Supervisor & Producer for the Riot Worlds 2020 Opening Ceremony performance. Responsible for integrating models, animations, & FX assets into Unreal Engine 4 & Zero Density project. Assists with live demos to clients & vendors. Optimize assets while maintaining quality to increase performance & frame rate.

  • Technical Artist at The Third Floor
    Culver City, United States of America
    April 2020 - June 2020

    Support development team within Unreal Engine 4. Research and develop new assets for the Previs library.

  • 3D Texturing & Rendering Professor at Santa Monica College
    Santa Monica, United States of America
    January 2020 - June 2020

    Educate college students on the tools & methods used to texture, light & render 3D characters & environments for real-time scenes. Areas covered include surface materials, UV mapping, texturing, scene lighting, & rendering for their portfolio.

  • Technical Artist at Ronin Applied Sciences
    New York, United States of America
    August 2015 - July 2019

    An upcoming action RPG indie game created in Unreal Engine 4.

    Responsible for creating materials, shaders, textures, and short cinematic teasers.

    Software: Substance Designer, UE4, 3DS Max, Photoshop CS6, After Effects CS6

    Skills Used: Material and Shader Creation, 3D Modeling, Sequencer, Lighting, Level Building

  • Video Game Instructor at Freshi Media
    Santa Monica, United States of America
    June 2017 - September 2017

    Responsible for educating students the basics of 3D modeling, shaders, level design, and animation.

    Software: Blender and Multimedia Fusion 2,

    Skills Used: Motion Graphics, 3D Modeling, Branding Assets, Web Development, Interface Design

  • Art Intern at Playsino, Inc.
    Santa Monica, CA, United States of America
    January 2015 - March 2015

    Worked along side of art team creating Facebook and mobile assets for Bingo World, Bingo USA, and Bingo HOME. Shadowed producer and worked as QA for provided Facebook games.

  • Student Notetaker at EDMC
    North Hollywood, CA, United States of America
    June 2015 - March 2016

    Discretely provide clear notes of various lectures for those with disabilities throughout their quarter.