Website powered by

UE4 Material Setup: Rebel Soldier

Hello guys, here is a small showcase of my UE4 materials for characters & a few other instances.

Materials & Shaders were created using Substance Designer 5 & UE4. Extra maps were created with the help of Photoshop CS6.

Model Provided by Character Artist Marco Villalpando (Thank you again!) :
https://www.artstation.com/artist/boxingmarco

There are masks to alter color and opacity for for the shaders. Here you can see I changed the color of the diffuse for the scarf and armor. I also could plugin a alpha mask for the scarf edge wear.

There are masks to alter color and opacity for for the shaders. Here you can see I changed the color of the diffuse for the scarf and armor. I also could plugin a alpha mask for the scarf edge wear.

This material is for the armor of the character. It can mask for not only emissives, metallic, normals, and roughness but can allow Carob Fiber to be added in as well. There are controls for Clear coat, scaling, metallic, roughness, specular, normals, AO

This material is for the armor of the character. It can mask for not only emissives, metallic, normals, and roughness but can allow Carob Fiber to be added in as well. There are controls for Clear coat, scaling, metallic, roughness, specular, normals, AO

In the Torso material there is control for AO, Metallic, Roughness, Specular, Fuzz, Normal Strength, Height, and opacity.

In the Torso material there is control for AO, Metallic, Roughness, Specular, Fuzz, Normal Strength, Height, and opacity.

In the eye material there is a reflective map for a more realistic effect. There is an option to change the eye color by selecting mask instead of diffuse map.

In the eye material there is a reflective map for a more realistic effect. There is an option to change the eye color by selecting mask instead of diffuse map.

Control of coloring of skin shader includes specular, pore cavities, AO, roughness, and normals. You can also change the base color of the skin with the parameters.

Control of coloring of skin shader includes specular, pore cavities, AO, roughness, and normals. You can also change the base color of the skin with the parameters.

I used these four material instances as well: (Starting at top left) Rubber, Cobalt Plating, Carbon Fiber and Woven Fabric.

I used these four material instances as well: (Starting at top left) Rubber, Cobalt Plating, Carbon Fiber and Woven Fabric.