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VALORANT : Convergence Glass Shader

Wanted to share this here as well since it had a great lesson behind it - which I touched on in my part of the Gnomon presentation back in November.

Building out controls for the artists to test, brainstorm, & experience benefits the development in various ways - such as cultivating creativity & driving efficiency for decision making.

https://www.artstation.com/wildhorn

Glass Controls for clouds, opacity, edge, & color.

"A common thematic we had during the development of this skinline was prototyping and brainstorming....By simply having fun, building out these controls for the artists and the producer were able to test out ideas quickly."