Metallic Car Paint Material created in UE4 & with Substance Designer 5
The instances can create two-tone colors & have multiple parameters for roughness, metallic, clear coat, blend, gloss, fresnel, & normals.
The blending of the flake color can make it either a smooth transition or a two-tone spray.
The base roughness can adjust the shine of the paint- whether it is polished or worn.
Texture inputs for the gloss normal, paint mask (flakes/specks), & AO.